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Part of the Forge Neural Registry
Codified from 3 months of building Forge. Each is a repeatable decision tool. Combined, they form the governance layer of how Jason thinks, builds, and operates.
Find the 4% that produces 64%. Not all tasks are equal.
Never fix at the same level twice. Trace UP to the source.
5-line vision anchor: first principle, problem, desired cascade, anti-goals, test.
Not scored 1-5. Six yes/no questions.
Strike 1: patch. Strike 2: trace up. Strike 3: redesign. Strike 5: halt + publish.
If the user can't see it, it doesn't exist.
V1 dirty. V2 solid. V3 never.
Nothing is binary. Trace 3 steps forward. Invert: what breaks if you don't?
Every failure owned within 30 minutes. Retry, recover, or escalate.
A factory making defective parts needs to fix the machine, not hire inspectors.
Check the simple proof points FIRST. Don't build an elaborate system to find out step 1 was wrong.
Don't solve at the level it presents. Go up until one action eliminates a CLASS.
NEW WORK → Core Truth → Domino → Decision Gate → Right-Size → Cascade → Build → Surface → Smoke Test FAILURE → Antifragile Loop → Abstraction Climbing → Fix at Source → Meta-Climb → No Dead Ends
| Situation | Load These |
|---|---|
| "What should I work on?" | Domino + Decision Gate |
| "This keeps breaking" | Antifragile + Abstraction Climbing + Fix at Source |
| "Should we build this?" | Core Truth + Cascade + Right-Size |
| "Something failed" | No Dead Ends + Smoke Test + Antifragile |
| "Is this done?" | Surface Everything + Core Truth |